Game Design Midterm Review

FORMAT:
Answer FIVE of the following questions.  You must do this synchronously.  You may use word processing, and you must send it by email, but no other computer use is allowed. Save a copy on your computer. Grading is based on showing understanding of Game Design concepts.
It should be possible to complete this exam in one class period.

SAMPLE QUESTIONS:
There are many times when a game can be either played ‘manually’ or by computer.
In what ways is the CONCEPTUAL design of a computer game (designed for one solo player) 
different from the CONCEPTUAL design of a board game such as Clue®?
Cite at least three points in your answer.

What does a typical Game Design firm need from a typical prospective employee that the typical college curriculum does not provide?  How is the job applicant to get it? Be as specific as you can.

Why bother to study history of computer games?  Explain the importance of studying the history of computer games (Cite at least three points in your answer).

What are the advantages and disadvantages of using a game design tool? In your answer, identify at least four distinct types of game design tools, and the advantages and disadvantages of each type.

In what ways is the process of producing a computer game the process of producing a commercial software package?  In what ways is it different? Show your understanding of (Software Design or System's Analysis and Design) in your answer.

Name three issues that must be dealt with in writing a story for an INFORM7 game, that are NOT issues in writing a story for a campus literary magazine. For the issue you see as most critical, explain in detail how the author needs to deal with it.

Next year, unless the Corona virus has a resurgence, there will be a Game Design Contest, and there is a $1000 prize offered if our team wins.  The theme will be announced on Friday afternoon, and the game must be written, consistent with the stated theme, within 48 hours.  You REALLY want that prize.  More than that, you want it on your resume.  
As team captain, what must you do to set up for your (hopefully victorious) weekend?

For at least 3 reasons you might have desired to take this class, explain how well the class has done so far in filling that desire.  (No matter your ACTUAL reasons, the reasons you cite here MUST be related to Game Design.)

How does the type of game interact with the purpose of the game? 
Cite at least three examples in your answer.